Do We See Brody Again Life Is Stange
Life Is Strange 2 | |
---|---|
Developer(s) | Dontnod Entertainment |
Publisher(s) | Square Enix[a] |
Managing director(s) |
|
Producer(south) | Luc Baghadoust |
Designer(south) | Kevin Poupard |
Programmer(due south) |
|
Artist(s) |
|
Author(south) |
|
Composer(south) | Jonathan Morali |
Series | Life Is Strange |
Engine | Unreal Engine four |
Platform(s) |
|
Release | 27 September 2018
|
Genre(due south) | Graphic take a chance |
Manner(due south) | Unmarried-player |
Life Is Strange ii is an episodic graphic run a risk game adult by Dontnod Amusement and published by Square Enix's European subsidiary. Its five episodes were released between September 2018 and Dec 2019 for Microsoft Windows, PlayStation 4, and Xbox I and later for macOS and Linux. The game is a mainline sequel in the Life Is Strange series, featuring the story of Sean and Daniel, two Hispanic American brothers as they travel along the The states West Coast as fugitives from the constabulary later the younger brother discovers his telekinetic abilities. In the game, which is played from a third-person perspective, Sean must make crucial decisions that will lead to unlike branches in the storyline, while serving as a surrogate parent for Daniel.
Following the unexpected success of the original game, development of the sequel started in 2016 after the team completed the retail edition of the first game. The principal creative team behind the original returned for the sequel. The team chose a road movie structure in contrast to the original game, and was inspired by films and novels like Into the Wild and Of Mice and Men. While the game features supernatural elements, the story is generally grounded in reality, and the team used the opportunity to explore gimmicky social bug such equally racism, gun violence, and bigotry. The game was announced in 2017 and Dontnod released a free demo, The Awesome Adventures of Helm Spirit, in 2018 in order to innovate the new setting.
The game received generally positive reviews upon release. Critics praised the story, the relationship betwixt Sean and Daniel, and the choice-based gameplay, while reception of the portrayed political themes was divergent. The sparse episodic release schedule and the dialogue were criticized. It received nominations for multiple year-terminate accolades. The series' next mainline game, Life Is Strange: Truthful Colors, which was developed by Deck Nine, was released in September 2021 while Dontnod shifted its focus to develop their ain intellectual properties.
Gameplay [edit]
Life Is Strange two is a graphic run a risk game played from a 3rd-person view. The player takes control of a teenager named Sean Diaz (Gonzalo Martin), who is on the run with his younger brother, Daniel (Roman Dean George), following a tragic incident. Throughout the game, the ii brothers meet various non-playable characters who collaborate with Sean via dialogue copse.[1] Sean must brand choices during crucial moments of the game, which lead to different branches in the storyline. Sean's actions and interactions with Daniel in particular touch Daniel'due south morality and the land of brotherhood between the two characters.[two] For example, encouraging Daniel to be rude will prompt him to swear more after in the game. Daniel will grow to resent Sean if his actions do not align with his advice, and he may no longer follow Sean's lead if he is not able to maintain an acceptable level of brotherhood with Daniel.[3] Staying morally sound and being a caring and trusting blood brother may not always be compatible with each other in the scenarios presented in the game.[1] The game tracks how many players selected which option and lets the player compare their choices to the residuum of the player base.[4] While the main events of the story remain the aforementioned regardless of the actor's decision, the game features several different endings.[5]
Sean tin interact with the environment and obtain objects, which tin can then be stored in Sean's haversack and used later.[6] When Sean picks up an object, he will comment on them, providing players the backstory for each detail and adding context to the world.[ane] Sean'southward backpack can besides exist decorated with souvenirs he collects in the world. As Sean and Daniel explore various locations, Sean can also savor moments of calmness at designated locations[7] [viii] and sketch the environment around him.[nine]
Plot [edit]
In 2016, 16-year-old Sean Diaz lives with his 9-twelvemonth-sometime brother Daniel and male parent Esteban (Amador Plascencia) in Seattle, after Sean's mother Karen (Jolene Andersen) left them following Daniel's birth. The day the game begins, Sean intervenes when their neighbor Brett (Robert Shearer) harasses Daniel, inadvertently injuring Brett as a police officer passes by. Esteban arrives at the scene and is shot and killed by the officer. A sudden explosion damages the environment, and Sean flees with Daniel before more police make it. Now fugitives, Sean aims to take them to their father's Mexican hometown of Puerto Lobos. Nigh Mount Rainier, the brothers are recognized by the owner of a gas station, merely escape with the assistance of travel blogger Brody Holloway (Bolen Walker). Brody arranges a motel room for the brothers, where Daniel learns of Esteban's decease and becomes angry, revealing he has latent telekinetic abilities that were the cause of the explosion in Seattle.
The brothers and so spend a month at an abandoned cabin, where Sean helps railroad train Daniel'due south power. Afterwards Daniel falls ill, Sean decides to have him to their maternal grandparents, Claire (Nancy Cronig) and Stephen Reynolds (John O'Connell), in nearby Beaver Creek, Oregon. At Beaver Creek, Claire and Stephen accept the brothers, despite resenting Karen'south abandonment. Daniel too befriends Chris (Chandler Mantione), an imaginative boy that lives next door, after using his powers to salve him from falling from his treehouse;[b] Chris comes to think he has superpowers. Daniel coerces Sean into breaking into Karen's sometime room to learn more than about her. The police shortly arrive on word that Sean and Daniel have been sighted in public or traced by making a phone call. Claire, Stephen, and Chris so assist the brothers to escape.
Sean and Daniel join freighthoppers Finn (Matthew Gallenstein) and Cassidy (Sarah J. Bartholomew) traveling to California, and the four secure paying jobs at a cannabis farm in Humboldt County, California for a cultivator named Merrill (Ben Jurand). Sean spends more time with their new friends, leaving Daniel frustrated with being unable to show his powers. I payday, Merrill discovers Daniel snooping around, resulting in Daniel revealing his powers to the others and Merrill refusing to pay the grouping. Finn secretly coerces or Sean accepts his plan for Daniel to use his powers to steal money from Merrill. The heist fails and Merrill threatens them with a shotgun. In a panic rage, Daniel destroys Merrill'south house with his powers, knocking out anybody else and causing Sean's left eye to exist impaled.
Sean wakes from a coma ii months later under FBI custody. He finds a letter from Jacob (David Valdes), one of the farmworkers, which states Jacob found Daniel afterward the accident and took him to his hometown of Haven Point, Nevada. Sean escapes from custody and travels to Oasis Signal. There, he finds Daniel has been taken in by Lisbeth (Victoria Hansen), the leader of a religious cult who is presenting Daniel's powers as a divine gift to convert her followers. After an initial try to recover Daniel, Sean meets Karen, whom Jacob had as well contacted for help. Sean and Karen begin to reconnect and establish a programme with Jacob to save him. They ultimately convince Daniel to come up with them, merely Karen may burn down the church building in the process.
Sean and Daniel travel with Karen to the secluded customs of Away, Arizona, where Sean makes the final arrangements to cross into United mexican states. Sean befriends David Madsen (D.W. McCann), a old security officer from Arcadia Bay, Oregon,[c] who suggests that Sean turn himself over to the authorities for a better outcome for him and Daniel. Authorities have tracked their location, just Karen allows her sons to escape by staying behind to be arrested. They make it at the Mexico–United States bulwark, which Daniel breaks open with his powers. Before they can cantankerous, Daniel is wounded by a bullet from two vigilantes, and the group is soon captured by the local police. Daniel breaks Sean out of interrogation and the two abscond to a Mexican port of entry, but find it blockaded by FBI and The states Border Patrol agents.
Sean must decide whether to surrender or effort to cross the border, with the outcome depending on whether he raised Daniel with high or depression societal morality through his by choices. If Sean chooses to surrender, he is either taken into custody while Daniel lives with Claire and Stephen before a reunion fifteen years later after Sean is released from prison, or he is killed when Daniel forces them to cross the edge which causes Daniel to grow up in Puerto Lobos alone and go a career criminal. If Sean chooses to cross the border, he will cantankerous into Mexico with help from Daniel, who and so either surrenders to the FBI and lives with Claire and Stephen while Sean lives in Puerto Lobos either solitary or with Cassidy or Finn, or stays with Sean in crossing the border where the brothers open up a garage in Puerto Lobos similar their father had and use Daniel'south powers to become career criminals.
Evolution [edit]
Life Is Strange 2 was developed by French developer Dontnod Entertainment, which started the game's production after it shipped the retail edition of the outset game in 2016.[12] It was decided early that the sequel would feature a cast of new characters, with director Michel Koch likening the franchise to TV series such as True Detective or American Horror Story in 2015.[xiii] The development team believed that the franchise was about mutual people that players can chronicle to, and stories that are grounded in reality and cogitating of the thespian's own experience.[14] By introducing new characters, the team can try something different and explore different themes.[15] According to the team, the story of Max and Chloe (the protagonists of the starting time game) has already been completed.[sixteen] David, a returning graphic symbol, makes a modest appearance in Episode 5. The team included him in the sequel because he always survives the events of the first game and that through him, players can discover "footling hints" regarding the fate of Max and Chloe. The squad avoids giving too many details most their fates, as the first game does not have a canon ending and featuring them too heavily in the story may displease fans who are heavily invested in fan fiction.[17] David's appearance helps connect the sequel to the commencement game without disruptive new audiences.[14]
Unlike the get-go game, which is set up in 1 identify, Life Is Strange 2 is structured like a road movie. The team did not want to develop a retread of the first game, and wanted the sequel to significantly deviate from the original's formula.[18] The team was inspired by films and novels such as Into the Wild, Stand By Me, Of Mice and Men, and On the Road.[19] Dontnod conducted field research on the West Coast of the United States, coming together people and taking pictures.[18] The drifters (Finn and Cassidy) featured in the game were inspired by the photography of Mike Brodie, a freighthopper who took photos of the people he had encountered throughout his journey, and his book A Period of Juvenile Prosperity.[20] In particular, his series of photos about a child who grew up on the route served as the foundation of the game'due south characters who become "outcasts living on the outskirts of order". The team hoped that through exploring their stories, they tin show players that there are many ways for people to alive their lives.[21]
Writing the characters was a challenge for lead writer Jean Luc-Cano.[22] Dissimilar the first game, which gives an ample amount of time for characters to develop, characters in the sequel have to be introduced quickly due to the route movie structure. The players must decide if they should trust these characters within a curt menses of time.[23] Like the first game, animal symbolism is featured heavily in this game, as the squad believed that these animal symbols and metaphors assist to "[bring] something visual for players".[d] [18] The story was first written in French by a team led by Cano, and the script was and then passed to American writer Christian Divine who helped refine its tone and accuracy.[14]
Ane of the game'due south main themes is education: Sean must exist a role model for Daniel, who volition learn from Sean and follow what he does. Ultimately, Daniel'due south actions and personality are tied to the player's decisions throughout the game.[24] While Daniel's telekinetic powers are non the game's focus, its inclusion allows players to sympathize the consequences of their deportment, such as how Daniel utilizes his powers is directly linked to how Sean nurtures him. The game's ending is reflective of what Daniel learns from Sean throughout the 5 episodes. The team did not create a perfect catastrophe for the characters considering such an ending is often non-real in the real world.[25] To ensure that the educational aspect of the game is genuine, the team read books and documents produced by psychologists and sociologists to gain more insight.[24] The team too spent an all-encompassing corporeality of time developing Daniel'southward bogus intelligence to ensure that he is "believable, sensible, and sometimes super-beautiful". The developers recognised that brotherly bonding is rarely perfect and relationships between siblings can be tense. Sean, every bit a teenager, wants to discover people around him to develop his ain life and does non want his younger brother around him. Throughout the game, players need to residual Sean's personal interests, similar spending time with the new characters Sean meets, with caring for Daniel. The squad spent a lot of time finding the right balance to ensure that the relationship between the two brothers are not obnoxious and that players do not grow to dislike Sean as the story progresses. Cano used his ain personal experience interacting with his elder brother and daughter while developing the alliance relationship between Sean and Daniel, as well as the educational aspect of the game.[26]
As the story is grounded in reality, the squad explored various real-world social issues such as racism, alcoholism, gun violence, and discrimination. While the game takes identify in the United states, director Raoul Barbet states that these issues are universal and their depictions in the game let players to reflect on their own experiences. He adds that the team did not want to "gamify a hard subject field", and worked to ensure that characters evolve naturally throughout the story.[27] Superpowers were included to add a sense of urgency. The team wanted the story to inspire players to "talk more to other people when they run into someone that's different from them". They also hoped that players would ultimately feel a sense of loss when the story concludes, as they would accept related to the experiences of Sean and Daniel.[28] The team worked to evidence that the earth is a violent 1, as they believed that brotherhood between the two protagonists can develop as they confront various adversities together.[29] Homelessness is also ane of the game'south main themes, and the team consulted various charity organisations to ensure that its portrayal was accurate.[thirty] In Nov 2019, Square Enix collaborated with charity Centrepoint for their We Will Be Heard campaign about awareness of services for young homeless people.[31]
The game also introduces diverse gameplay improvements. Players are no longer locked in a cutscene while interacting with people or objects, and Sean can now walk effectually while conversing with others. The game uses Unreal Engine 4 and has improved lip syncing and facial animation compared to the original.[18] Jonathan Morali returned to compose the score for the sequel. The music contains both original and licensed tracks. Licensed tracks include, among others, songs from Phoenix, The Streets,[eighteen] Sufjan Stevens, and First Assistance Kit.[32]
Release [edit]
Dontnod announced that the studio was working on a new Life Is Strange game in May 2017 via a curt video.[33] Prior to the reveal of the game, Dontnod released The Awesome Adventures of Helm Spirit in June 2018, which serves as an introduction to the new scenario and features a character from the game named Chris.[34] The game was officially unveiled on 20 August 2018 by Dontnod and publisher Foursquare Enix.[35] Similar to the starting time game, Life Is Foreign two adopted an episodic release format. Co-ordinate to Dontnod, the game had a more complicated development due to its road film structure, as each episode features a new set of characters and new environments.[36] They could not reuse assets created for earlier episodes, and had to organize auditions and castings for each episode.[17] The episodes took longer to develop when compared to the first game, resulting in a more thin release schedule, which the team believed may have affected players' investment in the story and the characters, possibly resulting in a more muted audience response when compared to the first game.[37] Retail editions of the game were released in Europe on iii December 2019 and in Northward America on 4 Feb 2020.[38] Feral Interactive released all five episodes for macOS and Linux on 19 December 2019.[39] On 18 September 2020, Episode ane: Roads was fabricated free for all platforms.[40]
Reception [edit]
Critical reception [edit]
The game received "generally positive reviews"—except for PC version, which was met with "mixed or average reviews"—according to review aggregator Metacritic.[44] [45] [46] Its portrayal of Hispanic Americans and relation to racial problems in the U.s.a. was debated.[62] [63] [64]
The game's themes received generally positive reviews. In their complete flavour review, The Verge'due south Andrew Webster described the game as a powerful and compelling experience, and believed that it is a rare video game that tackles the realities of modern life. Webster described the game as a "powerful statement about American politics during a very tense time".[65] Washington Post 'southward Elise Favis lauded its incorporation of political themes for enriching the story and prompting players to empathize with the characters, adding that information technology brings "a nuance to the world and a reflection of the real lives of others in mod America".[66] Caty McCarthy from USgamer described the game equally an earnest attempt by Dontnod to explore contempoarily American social issues, but she was disappointed by its execution. She added that as the season progresses, the exploration of these problems becomes formulaic.[67] Alistair Jones from PC Gamer believed that the game'due south focus on political and social issues compromised its central themes, such as family and brotherhood.[68] Gita Jackson from Kotaku praised the game for existence heartfelt, adding that in each episode, the game "pleads with you lot to intendance about the kinds of people you lot'd normally overlook".[69] However, Joe Juba from Game Informer described the side characters as stereotypical, and remarked that some of the encounters were "contrived".[lxx]
The game'south story received generally positive reviews from critics. McCarthy remarked that the game is at its best when Daniel and Sean are bonding with each other. While she lamented that other side characters have limited roles, she was able to chronicle to the experiences of the two brothers and frequently eagerly anticipated where the story takes them. She further praised the selection-based gameplay for beingness "tangible", as Daniel's behaviors and actions are the embodiment of the choices Sean has made.[67] Joshua Rivera, also from Kotaku, described the game every bit a "heartbreakingly authentic brotherhood simulator" due to the educational themes in the game.[71] Ozzie Mejia from Shacknews described the pedagogy aspect of the game equally its most captivating chemical element. He praised how small choices contributed to the game's endings, and remarked that it was a significant improvement over the offset game.[72] Tom Phillips, writing for Eurogamer, also enjoyed guiding the 2 characters throughout the flavor, adding that each plot thread helps raise and progress Daniel and Sean' relationship. Co-ordinate to Phillips, the game "marks a more intimate and accomplished render for a studio smashing to tackle tough bug with honest characters".[73] VentureBeat 's Dean Takahashi likewise applauded the grapheme and the setting, calling them existent and interesting, but remarked that Daniel has an abrasive personality.[74] Jones, however, believed that the road trip structure rendered near of the choices made within an episode meaningless, as Sean and Daniel will move on from a location and near characters would not be seen again. He was also critical of the principal gameplay mechanic being effectively out of the actor'southward hands.[68]
Webster enjoyed the quiet scenes featured in the game and applauded Dontnod for finding a balance betwixt drama and peaceful moments. He added that this pacing made the game "powerful without existence exhausting".[65] Dylan Burns from IGN agreed, calculation that past slowing downwards the story to offering times that are more than contemplative, the game manages to create cute and memorable moments.[1] Takahashi, however, remarked that the slow moments tin be so slow that they grind the game to a halt.[74] Jackson noted that the dialogue was a marked improvement over the showtime game, though information technology still had the original'southward "virtually embarrassing earnestness",[69] while Meija praised the vocalisation bandage for making the most out of a script that can occasionally be "cheesy".[72] Juba remarked the dialogue and the performance can be "stilted" at times, though it did non stop him from caring for Sean and Daniel. He further applauded Dontnod for successfully creating relatable characters.[seventy] Jones believed that the sparse episodic release format was detrimental to the game'due south narrative pacing, remarking that much of the story happens off-screen, and it can exist difficult for players to remain engaged.[68]
Heather Wald of GamesRadar+ said Episode ane was a "tedious start", while having well-constructed moments do non "hang together particularly well".[75] In response to Episode 2, GameStar 'south Maurice Weber said the episode did not accept enough momentum to delight him, while having dramatic story elements and difficult decisions in the right moments. Weber's view is that the game's biggest effect is its predecessor and that while at its all-time information technology comes shut to its predecessor, the game doesn't consistent play in its class.[76] Writing for Game Informer, Elise Favis said Episode three has an explosive decision but "painfully stereotypical" characters and poor pacing. GameSpot 's Jess McDonell said Episode 4 has exceptional grapheme development, but the storyline feels platitude and the episode'southward villain "two-dimensional".[77] JeuxVideo said the final episode is a strong one and while having at to the lowest degree as much contemplation equally interactivity, swings between pure levity and the worst of humans.[78]
Accolades [edit]
Yr | Award | Category | Result | References |
---|---|---|---|---|
2018 | Ping Awards 2018 | Best Panel Game | Nominated | [79] |
All-time Graphics | Nominated | |||
Best Screenplay | Nominated | |||
Best Soundtrack | Nominated | |||
Golden Joystick Awards | Best Sound Design | Nominated | [80] [81] | |
The Game Awards 2018 | All-time Narrative (Episode one) | Nominated | [82] [83] | |
Games for Touch on (Episode 1) | Nominated | |||
2019 | New York Game Awards 2019 | Herman Melville Award for All-time Writing (Episode 1) | Nominated | [84] |
15th British University Games Awards | Game Beyond Entertainment | Nominated | [85] | |
The Game Awards 2019 | Games for Impact | Nominated | [86] | |
2020 | New York Game Awards 2020 | Herman Melville Award for Best Writing | Nominated | [87] |
Pégases Awards | Best Game | Nominated | [88] | |
Best Message-Bearer Game | Nominated | |||
Best Sound Design | Nominated | |||
Best Narrative Blueprint | Won | |||
Best Game Setting | Nominated | |||
Best Character | Nominated | |||
16th British Academy Games Awards | Game Across Entertainment (Episodes 2-5) | Nominated | [89] [90] | |
Narrative (Episodes 2-five) | Nominated | |||
Performer in a Leading Role (Gonzalo Martin equally "Sean Diaz") (Episodes ii-5) | Won | |||
Performer in a Supporting Role (Jolene Andersen as "Karen Reynolds") (Episodes 2-5) | Nominated | |||
Performer in a Supporting Role (Sarah Bartholomew as "Cassidy (Lucy Rose Jones)") (Episodes 2-5) | Nominated | |||
The Games for Alter Awards | About Significant Bear on | Nominated | [91] | |
Young Artists University | VOICE ACTING Youth Artist (Roman Dean George) | Won | [92] |
Future [edit]
In a 2019 interview, Dontnod Amusement expressed interest in the future of the franchise while noting they would opt for new characters again, but explained that the rights belong to Square Enix and that decisions on the future of the franchise lay with them.[fourteen]
Dontnod has since shifted their focus to develop their own intellectual backdrop in recent years according to a 2021 commodity.[93] The series' next mainline entry, Life Is Foreign: True Colors, was developed by Life Is Strange: Before the Storm studio Deck Nine. The game removes the episodic format and was released in full in September 2021.[94]
References [edit]
- Notes
- ^ Feral Interactive developed and published the macOS and Linux versions.
- ^ As depicted in The Crawly Adventures of Helm Spirit [10]
- ^ David first appeared in Life Is Foreign as the step-father of Chloe Price, 1 of the principal characters of the game. The player is asked which of the 2 endings of Life Is Strange they opted for, which is reflected in Sean's discussion with David.[11]
- ^ Throughout the game, Sean and Daniel are referred to as the "wolf brothers".
- References
- ^ a b c d Burns, Dylan (18 Feb 2020). "Life is Strange 2 is Beautifully Boring". IGN. Archived from the original on 31 July 2021. Retrieved 31 July 2021.
- ^ Gerbick, Jordan (6 November 2019). "Life is Strange 2 'Educating Daniel' video prepares you for Dec'southward terminal episode". GamesRadar. Archived from the original on 31 July 2021. Retrieved 31 July 2021.
- ^ Jackson, Gita (5 October 2019). "Later on Playing Episode three, I Think I've Been A Bad Blood brother In Life Is Strange 2". Kotaku. Archived from the original on 31 July 2021. Retrieved 31 July 2021.
- ^ Yarwood, Jack (27 September 2019). "How to get the most out of Life Is Strange two". Ruby Bull. Archived from the original on one August 2021. Retrieved 31 July 2021.
- ^ Jones, Alistair (6 December 2019). "Which Life is Strange 2 ending did you get?". PC Gamer. Archived from the original on xxx December 2019. Retrieved 31 July 2021.
- ^ McKeand, Kirk (ix Dec 2019). "Life is Strange 2 is the most important game of 2019". VG 247. Archived from the original on 27 February 2021. Retrieved 31 July 2021.
- ^ Conditt, Jessica (26 September 2018). "The importance of sitting in 'Life is Strange 2'". Engadget. Archived from the original on 31 July 2021. Retrieved 31 July 2021.
- ^ Castello, Jay (30 September 2018). "Life Is Strange 2 still makes sitting around fun". Rock, Paper, Shotgun. Archived from the original on 25 February 2021. Retrieved 3 Baronial 2021.
- ^ Warr, Phillpa (26 September 2018). "Life is Strange 2 has a confident opening episode and an awful sketching minigame". PC Gamer. Archived from the original on 31 July 2021. Retrieved 31 July 2021.
- ^ Jackson, Gita (24 January 2019). "Life Is Foreign 2 Is More Moving If You've Played Captain Spirit". Kotaku. Archived from the original on 9 July 2021. Retrieved iii July 2021.
- ^ Meija, Ozzie (3 December 2019). "Life is Strange 2'southward surprise cameo explained [spoilers]". Shacknews. Archived from the original on 16 December 2019. Retrieved 15 December 2019.
- ^ Porreca, Ray (18 May 2017). "A new Life is Strange game is in the works". Destructoid. Archived from the original on one June 2017. Retrieved 18 May 2017.
- ^ Farokhmanesh, Megan (24 June 2015). "Life is Strange's second season would star a new cast (if it happened)". Polygon. Archived from the original on ane December 2016. Retrieved 1 August 2021.
- ^ a b c d McDonell, Jess (17 Dec 2019). "Life Is Foreign 2 Devs Want New Story For Third Game, Switch Ports For Series". GameSpot. Archived from the original on 17 December 2019. Retrieved i August 2021.
- ^ Filliani, Alessandro (xi September 2018). "How Life Is Strange ii Aims To Surpass The Original By Finding Its Own Voice And Identity". GameSpot. Archived from the original on 9 September 2018. Retrieved ane August 2021.
- ^ O'Brien, Lucy (22 August 2018). "Life is Strange 2 Developers on Leaving Chloe and Max Behind - Gamescom 2018". IGN. Archived from the original on 8 November 2020. Retrieved 1 Baronial 2021.
- ^ a b McCarthy, Caty (12 December 2019). "The Life Is Foreign ii Postmortem: "[W]e Knew That It Wouldn't Have the Same Huge Success Right From the Beginning"". USgamer. Archived from the original on 31 July 2021. Retrieved ane August 2021.
- ^ a b c d due east Wilson, Aofie (21 Baronial 2018). "Why Life is Strange 2 is ditching Arcadia Bay for its radically unlike roadtrip". Eurogamer. Archived from the original on 21 Baronial 2018. Retrieved 1 August 2021.
- ^ Pickard, James (29 August 2018). "How Dontnod are moving in a bold new direction for Life is Strange 2". Crimson Bull. Archived from the original on 31 July 2021. Retrieved one August 2021.
- ^ Nelius, Jonna (8 June 2019). "Life is Strange 2 makes you feel like a terrible parent, only that'due south the bespeak". PC Gamer. Archived from the original on one August 2021. Retrieved 1 August 2021.
- ^ Jackson, Gita (17 Dec 2019). "Life Is Foreign 2 Is Near Finding The Significant Of 'Family unit'". Kotaku. Archived from the original on 31 July 2021. Retrieved 1 August 2021.
- ^ Leri, Michael (23 December 2019). "Life Is Foreign 2 co-creator speaks about diversity, the long wait times between episodes, and more than". Game Revolution. Archived from the original on 31 July 2021. Retrieved 1 Baronial 2021.
- ^ Beresford, Trilby (22 August 2019). "'Life Is Foreign 2' Team on Simulated and Existent-Earth Violence: "Video Games Are Really Easy to Blame"". The Hollywood Reporter. Archived from the original on 31 July 2021. Retrieved one August 2021.
- ^ a b Hornshaw, Phil (7 Baronial 2019). "Life is Strange 2 Devs Want To Go along Making Games Like It". GameSpot. Archived from the original on 31 July 2021. Retrieved 1 August 2021.
- ^ Takahashi, Dean (21 Dec 2019). "Life is Foreign two: How Dontnod decided to wrap up the story of 2 brothers". VentureBeat. Archived from the original on iv May 2021. Retrieved 1 Baronial 2021.
- ^ Meija, Oozie (9 September 2019). "Life is Strange ii interview with Michel Koch: Family, religion, and race". Shacknews. Archived from the original on 30 November 2020. Retrieved ane August 2021.
- ^ Farokhmanesh, Megan (21 Apr 2019). "Life is Foreign 2 creators explain why they won't shy abroad from politics in games". The Verge. Archived from the original on viii Feb 2021. Retrieved 1 August 2021.
- ^ Valentine, Rebekah (2 October 2019). "Dontnod: "If we didn't talk almost politics, that would exist a political bulletin"". Gameindustry.biz. Archived from the original on eleven November 2020. Retrieved 1 August 2021.
- ^ Conditt, Jessica (17 January 2020). "'Life is Foreign 2' and the reality of gun violence in games". Engadget. Archived from the original on 31 July 2021. Retrieved one August 2021.
- ^ Kelly, Rosh (18 January 2020). "How Life is Strange ii challenged video game representations of homelessness". Eurogamer. Archived from the original on 18 March 2021. Retrieved one Baronial 2021.
- ^ Wald, Heather (21 November 2019). "How Life is Foreign 2 and youth homelessness charity Centrepoint are collaborating to raise sensation". Gamesradar. Archived from the original on nine July 2021. Retrieved 3 July 2021.
- ^ Takahashi, Dean (27 January 2019). "Life Is Strange 2 Episode 2 impressions — The lull before the storm". VentureBeat. Archived from the original on 26 May 2019. Retrieved 26 May 2019.
- ^ Frank, Allegra (eighteen May 2017). "Another Life is Strange game is in the works". Polygon. Archived from the original on x June 2017. Retrieved one August 2021.
- ^ Francis, Bryant (14 June 2018). "How Captain Spirit is helping Dontnod prep for Life is Strange 2". Gamasutra. Archived from the original on 23 June 2018. Retrieved i August 2021.
- ^ Farokhmanesh, Megan (xx August 2018). "Life is Strange 2 stars ii brothers after a 'tragic event'". Archived from the original on ix November 2020. Retrieved 1 August 2021.
- ^ Wallace, Kimberly (21 March 2019). "DontNod Explains Reasoning For Life Is Strange 2's Schedule". Game Informer. Archived from the original on 31 July 2021. Retrieved i August 2021.
- ^ Patterson, Mollie (16 January 2020). "After the Storm: How Life Is Strange 2 Overcame the Pressures of Popularity". Electronic Gaming Monthly. Archived from the original on 31 July 2021. Retrieved ane Baronial 2021.
- ^ Wales, Matt (xiv October 2019). "Life is Strange 2 getting a fancy boxed edition after this twelvemonth". Eurogamer. Archived from the original on 22 Oct 2019. Retrieved 25 November 2019.
- ^ "The Complete Season of Life is Strange 2 Comes to macOS and Linux on xix December". Gamasutra. Archived from the original on 24 December 2019. Retrieved 24 December 2019.
- ^ Phillips, Tom (18 September 2020). "Life is Strange 2's get-go episode at present permanently gratis". Eurogamer. Archived from the original on 22 October 2020. Retrieved 4 March 2021.
- ^ Phillips, Tom (22 June 2018). "Life is Strange 2'south first episode has a release date". Eurogamer. Archived from the original on 22 June 2018. Retrieved 1 August 2021.
- ^ Makuch, Eddie (18 December 2014). "Life Is Strange ii Episode ii Release Date Revealed". GameSpot. Archived from the original on 8 Nov 2020. Retrieved 1 August 2021.
- ^ a b c Nunneley, Stephanny (21 March 2019). "Life is Strange 2 Episodes iii-5 release dates appear". VG247. Archived from the original on fifteen August 2020. Retrieved 1 August 2021.
- ^ a b "Life is Foreign two for PC Reviews". Metacritic. CBS Interactive. Archived from the original on ii Feb 2020. Retrieved 30 January 2020.
- ^ a b "Life is Strange 2 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on 6 June 2020. Retrieved 30 January 2020.
- ^ a b "Life is Strange 2 for Xbox I Reviews". Metacritic. CBS Interactive. Archived from the original on 26 January 2019. Retrieved thirty January 2020.
- ^ "Life is Strange 2: Episode i - Roads for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 1 Oct 2018. Retrieved 26 September 2018.
- ^ "Life is Strange 2: Episode 1 - Roads for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on x October 2018. Retrieved 26 September 2018.
- ^ "Life is Strange ii: Episode 1 - Roads for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 6 November 2018. Retrieved 26 September 2018.
- ^ "Life is Strange 2: Episode ii - Rules for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 27 April 2019. Retrieved 15 April 2019.
- ^ "Life is Strange 2: Episode 2 - Rules for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on 26 Jan 2019. Retrieved 25 Jan 2019.
- ^ "Life is Strange 2: Episode 2 - Rules for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 21 May 2019. Retrieved 15 April 2019.
- ^ "Life is Foreign 2: Episode 3 - Wastelands for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 17 June 2019. Retrieved 29 August 2019.
- ^ "Life is Foreign two: Episode 3 - Wastelands for PlayStation four Reviews". Metacritic. CBS Interactive. Archived from the original on 26 January 2019. Retrieved 29 August 2019.
- ^ "Life is Strange 2: Episode 3 - Wastelands for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 20 June 2019. Retrieved 29 August 2019.
- ^ "Life is Strange 2: Episode 4 - Organized religion for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 30 August 2019. Retrieved 2 September 2019.
- ^ "Life is Strange two: Episode 4 - Faith for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on 20 Baronial 2020. Retrieved 2 September 2019.
- ^ "Life is Strange 2: Episode iv - Organized religion for Xbox Ane Reviews". Metacritic. CBS Interactive. Archived from the original on 20 August 2020. Retrieved 2 September 2019.
- ^ "Life is Strange 2: Episode five - Wolves for PC Reviews". Metacritic. CBS Interactive. Archived from the original on vii Dec 2019. Retrieved 8 December 2019.
- ^ "Life is Strange 2: Episode 5 - Wolves for PS4 Reviews". Metacritic. CBS Interactive. Archived from the original on xx Baronial 2020. Retrieved 16 Dec 2019.
- ^ "Life is Foreign ii: Episode five - Wolves for Xbox Ane Reviews". Metacritic. CBS Interactive. Archived from the original on seven December 2019. Retrieved 8 December 2019.
- ^ Hernandez, Patricia (21 January 2020). "My mom crossed the edge in real life. I only cross it in a video game". Polygon . Retrieved 14 August 2021.
- ^ Jackson, Gita (5 October 2018). "The Adversary In Life Is Foreign ii Is Racism". Kotaku . Retrieved 14 August 2021.
{{cite spider web}}
: CS1 maint: url-status (link) - ^ Flores, Natalie (2 Oct 2018). "Life Is Foreign 2 Humanizes Latinx People in Ways No Other Game Has Done Before". Paste . Retrieved 14 August 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ a b Webster, Andrwe (ten December 2019). "Life is Strange 2 is an uncomfortable sequel that'south powerfully relevant". The Verge. Archived from the original on 4 November 2020. Retrieved one August 2021.
- ^ Favis, Elise (12 December 2019). "'Life is Strange 2' shows why games should embrace, not eschew political themes". Washington Post. Archived from the original on 31 January 2020. Retrieved i Baronial 2021.
- ^ a b McCarthy, Caty (4 December 2019). "Life Is Strange ii Series Review: Brothers, A Tale of 2 Wolves". USgamer. Archived from the original on 31 July 2021. Retrieved 1 August 2021.
- ^ a b c Jones, Alistair (10 December 2019). "Life Is Strange 2 Review". PC Gamer. Archived from the original on 29 Dec 2019. Retrieved 1 August 2021.
- ^ a b Jackson, Gita (12 April 2019). "You lot Should Play Life Is Foreign 2". Kotaku. Archived from the original on 26 February 2021. Retrieved one August 2021.
- ^ a b Juba, Joe (five Dec 2019). "Life Is Strange 2 Review – Setting A Good Example". Game Informer. Archived from the original on 28 January 2021. Retrieved 1 August 2021.
- ^ Rivera, Joshua (27 November 2019). "Life Is Foreign 2 Is A Heartbreakingly Accurate Alliance Simulator". Kotaku. Archived from the original on 31 July 2021. Retrieved 1 August 2021.
- ^ a b Meija, Oozie (4 December 2019). "Life is Strange two review: Immigrant song". Shacknews. Archived from the original on 26 November 2020. Retrieved 1 August 2021.
- ^ Phillips, Tom (6 Dec 2019). "Life is Strange two review - a bolder, more mature sequel that's a different kind of brute". Eurogamer. Archived from the original on 31 July 2021. Retrieved i August 2021.
- ^ a b Takahashi, Dean (two January 2020). "Life Is Strange 2 review — An catastrophe that isn't afraid of being political". VentureBeat. Archived from the original on eleven April 2021. Retrieved one August 2021.
- ^ Wald, Heather; Hartup, Andy (4 December 2019). "Life is Strange two - Episode v review: "The ending makes its mark and then some"". GamesRadar+ . Retrieved 14 August 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ Weber, Maurice (1 February 2019). "Life is Foreign ii Episode 2 - Das größte Trouble: Der Erfolg von Teil 1". Gamestar (in German). Retrieved 14 August 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ McDonell, Jess (26 Baronial 2019). "Life Is Foreign two: Episode iv Review - Gotta Accept Faith". GameSpot . Retrieved xiv Baronial 2021.
{{cite spider web}}
: CS1 maint: url-condition (link) - ^ "Test du jeu Life is Strange 2 : Episode 5". Jeuxvideo.com (in French). 6 Dec 2019. Retrieved 14 August 2021.
{{cite web}}
: CS1 maint: url-condition (link) - ^ "Ping Awards 2018 : les jeux récompensés lors de la cérémonie (Ghost of a Tale, Detroit...)". Jeuxvideo.com (in French). Retrieved 5 Baronial 2021.
- ^ Hoggins, Tom (24 September 2018). "Golden Joysticks 2018 nominees appear, voting open now". The Daily Telegraph. Archived from the original on eight October 2018. Retrieved 8 Oct 2018.
- ^ Sheridan, Connor (sixteen Nov 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Archived from the original on 16 November 2018. Retrieved 18 November 2018.
- ^ McWhertor, Michael (13 November 2018). "The Game Awards 2018 nominees led by God of War, Crimson Dead Redemption ii". Polygon. Archived from the original on xviii November 2018. Retrieved 18 November 2018.
- ^ Grant, Christopher (6 Dec 2018). "The Game Awards 2018: Here are all the winners". Polygon. Archived from the original on vii December 2018. Retrieved 7 December 2018.
- ^ Keyes, Rob (3 January 2019). "2018 New York Game Awards Nominees Revealed". Screen Rant. Archived from the original on 5 January 2019. Retrieved viii Jan 2019.
- ^ Fogel, Stefanie (14 March 2019). "'God of War,' 'Red Dead ii' Lead BAFTA Game Awards Nominations". Variety. Archived from the original on 14 March 2019. Retrieved 15 March 2019.
- ^ Winslow, Jeremy (19 Nov 2019). "The Game Awards 2019 Nominees Total List". GameSpot. Archived from the original on 23 November 2019. Retrieved 19 November 2019.
- ^ Sheehan, Gavin (2 January 2020). "The New York Game Awards Announces 2020 Nominees". Haemorrhage Cool. Archived from the original on 4 January 2020. Retrieved v Jan 2020.
- ^ "Pégases 2020 : La liste des vainqueurs par catégorie". Jeuxvideo.com (in French). ten March 2020. Archived from the original on 18 March 2020. Retrieved 10 March 2020.
- ^ "2020 BAFTA Games Awards: The Nominations". BAFTA. 3 March 2020. Archived from the original on 3 March 2020. Retrieved iii March 2020.
- ^ Chilton, Louis (2 April 2020). "Bafta Games Awards 2020: The results in full". The Independent. Archived from the original on iv April 2020. Retrieved three April 2020.
- ^ Watts, Rachel (16 July 2020). "Sea of Confinement wins the Games For Change Honor for Most Significant Impact". PC Gamer. Archived from the original on vi March 2021. Retrieved iii August 2021.
- ^ {{cite web|url=https://www.youngartistawards.org/2020winners%7Ctitle=2020 Winners|access-date=March 15, 2022
- ^ Valentine, Rebekah (13 May 2021). "Dontnod CEO Says Life is Strange Is 'Not Our Strategy' For Now". IGN. Archived from the original on 31 July 2021. Retrieved one August 2021.
- ^ McWhertor, Michael (18 March 2021). "Life is Foreign: True Colors stars an Asian American lead in an all-new adventure". Polygon. Archived from the original on 3 June 2021. Retrieved 1 Baronial 2021.
External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Life_Is_Strange_2
0 Response to "Do We See Brody Again Life Is Stange"
Post a Comment